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Wodin Drukvik
GoonFleet GoonSwarm
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Posted - 2006.08.02 20:07:00 -
[1]
Edited by: Wodin Drukvik on 02/08/2006 20:11:59 All of these seem like reasonable suggestions. As it currently stands there is no way to configure the ship for "tank" mode without completely abandoning lasers as a weapon system. 4 Dual Heavy Pulses on an Abaddon have the same cap consumption as 8 Megapulses on an Apoc. Needless to say, that's not exactly going to cut it for even a tanked ship, unless it's intended that the Abaddon be tanked only with no weapons at all(or with projectiles).The missile solution seems much more elegant.
With regards to the fitting problem: we assume that the two desired "no fitting mods" racks of weapons are Mega Beam Laser II and Siege Launcher II, with the 8/6 turret/launcher split.
8 MBLII: 348tf/25740MW 6 Siege Launcher II: 396tf/9925.2MW
The CPU gets tighter because many tanking mods are CPU-intensive, but the 615tf suggestion is reasonable, as it allows you to fit what would probably be the standard setup: 6 sieges(396 tf/9925.25MW), 1600/2xlar/2xEANMII/DC/Injector(30/110/60/15/40tf for the tank: 245tf, 500/4600/4/1/1750 for 6855MW ), leaving you with 127tf and 14470 grid to futz around with in the remaining 7 slots(2 lows/3mids/2highs).
If the original 7 launcher version stuck around, you'd have 61tf and 12816 grid to fit 6 slots(high/3mids/2lows) and would almost certainly end up using a CPU mod in one of the low slots.
In short, Nyxus' CPU/Grid numbers are spot on what the ship would need to be balanced with his other suggestions.
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Wodin Drukvik
GoonFleet GoonSwarm
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Posted - 2006.08.02 20:42:00 -
[2]
Originally by: Tiuwaz uhuh, you should be a little more realistic with those slots you throwing around
currently battleships have 19 slots, the tier 3 BS preliminary stats had 20 slots, and its quite likely that they'll end up with 19 again
but you are using 20/21 slot proposals 8/5/7 8/5/8
Err, where are you finding that the Tier 3 battleships are going to end up with 19 slots? Everything I've seen suggests that the Rokh is 8/7/5, Maelstrom/Hyperion are 8/6/6, and the Abaddon is under discussion(ie 8/4/8 or 8/5/7). I assume Nyxus was just tossing out a joke with the 8/5/8 slot setup :)
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Wodin Drukvik
GoonFleet GoonSwarm
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Posted - 2006.08.02 21:34:00 -
[3]
Originally by: Ithildin Not to forget, the Raven has 700 CPU while the proposed Abaddon has just over 600. With more CPU-intensive launchers to satisfy, the Abaddon would be running a wee bit tighter on CPU than the Raven. Although, admittedly, this is not taking into account the shield boosters' higher CPU need compared to armour repairers.
It actually works out quite well - I did the math earlier and it basically boils down to having 61CPU to fill 1 high, 1-2 lows and 3 mids. If you use active hardeners it gets more or less constrictive depending on how hoss you want the tank to be.
Like the Khanid MkII suggestions it's probably not going to happen, but it would be a lot of fun. :)
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Wodin Drukvik
GoonFleet GoonSwarm
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Posted - 2006.08.07 18:58:00 -
[4]
Hopefully it will be taken into consideration as a possible solution - has anyone come up with a feasible way of tanking the ship while using lasers as a primary weapons system?
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Wodin Drukvik
GoonFleet GoonSwarm
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Posted - 2006.08.10 19:57:00 -
[5]
Originally by: Luric Vizjier Just as a quick note, since the tier 3 BS's will be arriving the same time as Salvaging and Rigs, its very possible that Tux has something up his sleeve regarding these and the Abaddon.
Even if that's the case, requiring a specialty rig to perform one of the primary roles is still somewhat backwards, given that rigs seemed to be being presented as a little extra boost rather than a mandatory thing every pilot would have on their ship.
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